Scientific studies on computer graphics and animation
My research interests include real-time and photorealistic rendering, facial reconstruction, skin deformations, data driven animation and machine learning based methods. My current research focuses on modeling realistic humans, particularly reconstructing, animating and rendering human skin.
Here are the working titles of other research topics I worked on, but did not have the chance to deepen enough or submit for publication. Instead of the publisher, the research laboratory or institute where the research was performed is listed.