Research
Scientific studies on computer graphics and machine learning
Marie Curie Fellow @ TU Wien
Author of Bagnon, Scrap, PetTracker, OmniCC
I'm an early-stage researcher at the Vienna University of Technology.
I'm a PhD candidate and my current research focuses on using deep learning for optimizing real-time rendering and animation production pipelines. Outside of computer graphics, I am primarily known for being one of the most prominent developers of addons for World of Warcraft, used by millions of players. I started creating my own software at a young age and since then I conciliated development with studies or research.
Scientific studies on computer graphics and machine learning
Third party plugins and open libraries for the famous game
Simple open-source tools and small personal game projects
Sites and web applications I volunteered to do